
You can access different interfaces, so if we click on Views it will change the interface all together. You can see when we do that in our lower right window our preview or render window it shows us the real-time results. We can actually click on the properties of the individual primitive or plugins as well and adjust any of the settings within there. So within here we can adjust certain properties of our containers that are in our Scene tree so we have options for position, rotation scale, axis center points. Whenever you have an element within the scene tree and you click on a particular icon or property within a container it will take you to the upper right window which is the properties editor.


We have different options within our scene tree window if we need to sort or search different options and organize it in different ways, we can with the tools Because as we dragged more objects or elements or primitives into our scene tree we can start stacking our containers. This is called the Scene Tree window and you can think of this, if you're familiar with Photoshop, kind of like the layers. We have all of our native built in Geometry plugins, so as we did earlier we drag these primitives into our scene tree window located in the lower left window. So within here we can keep things such as images, fonts, textures, materials or we can import external 3D objects In this server or database window we have different folders that we can organize our assets. For example, the server allows us to access our server window int the upper left. One of which you can see a preview lower right window.Īlong the top is our main tab bar and within this we can access different areas of the Vizrt Artist 3 User interface. If we go into our native Built-in Objects within the Vizrt Artist 3 User Interface and drag Primitives into the scene, you can see a couple of things happened. Along the top we have a main menu bar in which we can access different windows.

In the Vizrt Artist 3 User Interface you're presented with a 4 quadrant system.
